The Quentinian Roofball Organization

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The Quentinian Roofball Organization, abbreviated as The QRO, was founded in 1939, with the first game being played in Jameisville, Snowland, in The United States of Quentin in 1910. It was the USQ's first national sport, and caught on rather quickly, with a team in every state by 1950. The television was just rolling around the corner as well, and it was the perfect time for a sport to thrive. Roofball is also played in many countries around the world, most prominently The Protectorates of Allia, Carkhia, and Ravensonia, however the QRO is the most popular league for the sport. It is also an even in the annual Sidus Dei Ludos, the worldwide sporting event.



Rules and How to Play

An excerpt from the official QRO Official Rulebook: "Roofball is generally played in an arena, with a rectangular court, around 70 feet wide, and 70 feet in length, facing a wall, that is 20 feet high, with a small slanted section at the top. There are two teams of 10 players. The game begins with the opening tussle, which takes place over to the side of the court, with a small turf area. The tussling referee will line up the End Tussler, ET, from each team, facing each other. He will then toss up the ball in to the air, and the two players will tussle for the ball, with general violence illegal, such as biting, kicking, punching, or ripping. The player that possesses the ball first wins the ball for their team at the beginning of the game. So, the 10 players on both sides come out to the court, and the team that won the ball gets to be on offense first. The two teams will line up, spreading out across the court any way they want, and the Starterman, SM, will start the possession by lining up behind the line of offense, and, when the referee says, starting to run. They may run anywhere on the court, and may possess the ball for 17 seconds, no more. At one point, they must either overhand throw the ball or punt it towards the wall, and try to have it bounce off the wall, into one of their players hands. If the ball is punted by the SM, and hits the main section of the wall, then it is 20 points if any offensive player catches it directly off the wall, without it bouncing. If it is thrown overhand at the wall, and an offensive player catches it, then it is 10 points for them. If the ball is punted or thrown at the upper, slanted section of the wall, and bounces off into an offensive player's hands, then it is double the usual points for that team. If the ball bounces after it hits the wall, the point total is halved every bounce, until a player picks it up or the total reaches 0, or it bounces out of play. The SM cannot touch the ball after he has thrown/punted it towards the wall, only other offensive players. If the ball goes out of bounds at any point, it is dead, and the other team gets possession. The same thing happens after someone catches it, and points are awarded. The defensive players are not allowed to interfere with the ball while the SM is running towards the wall, or restrict the SM in any way until the ball has touched the wall. After that, however, they may swat, interfere with, or even catch the ball for points as they please. If this happens, and they catch the ball, they are awarded the same amount of points as said previous, and the ball is given to the other team for their possession. The game will go on for 10 dime periods of 12 minutes each. After the 5th dime period, there will be a halftime, and a rest for players for 12 minutes. Then play will resume with the team that won the opening tussle receiving the ball for possession. After all 2 hours and 10 dime periods are up, the team with the most points at the time wins."